/*
 *******************************************************************************
 *
 * Copyright (c) 2015-2017 Advanced Micro Devices, Inc. All rights reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 ******************************************************************************/

#pragma once

#include "palMsaaState.h"

namespace Pal
{

// Forward decl's
class Device;

// =====================================================================================================================
// GFXIP-independent msaa state implementation. See IMsaaState documentation for more details.
class MsaaState : public IMsaaState
{
public:
    virtual void Destroy() override { this->~MsaaState(); }
    void DestroyInternal();

protected:
    MsaaState(const Device& device) : m_device(device) {}
    virtual ~MsaaState() {}

private:
    const Device& m_device;
};

} // Pal
